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Pet society game download
Pet society game download





pet society game download

This study afforded young children the ability to make aesthetic choices in a virtual world and learn the impact of how aesthetics affect each other. By posting pictures with comments the campers extended the communication regarding their aesthetic choices even after camp had ended. Other aesthetic preferences include holiday collectibles and petlings. Daily they altered their avatars by changing their facial features and clothing accessories. Campers captured themselves in their main living room doing their favorite activities. This study showed positive use aesthetic choices in a virtual world. Using Pet Society the children created a digital society, daily captured images of their avatars, posted them on Facebook, and documented their creation, evolution, meanings and opinions by posting comments and answering an exit survey. This study used action research to illustrate the social and aesthetic potential of Pet Society, a virtual world for children. This study took place during a spring break camp that combined aesthetics, primary children (ages 6-11), and digital technology. Abstract Primary students need to learn current online technology as a part of art education to prepare for the future.







Pet society game download